Welcome to these 100 Word Search Puzzles designed to provide endless entertainment to our influential senior citizens. This is a perfect tribute to the beloved grandparents; each puzzle contains 30 words as challenges to be searched on board with solutions spread on every after the 6th puzzle. The words are hidden and read in any of the directions: Vertically, horizontally, diagonally, forward and backward. You’re provided with a list of words to find within a grid of seemingly - random letters. Every word in the list appears once and only once in the puzzle grid. These word search puzzles have been designed to suit any one inclusive of visually impaired, due to its large print lay-out and the high resolution of the interior set-up. ********Happy Solving ********
A rummy card game for ages 9 through senior citizen.
Welcome to these fun Word Search Puzzles, this book is designed to provide endless entertainment to our influential Senior citizens to enjoy and have hours of challenging fun. Each puzzle contains 30 words as challenges to be searched on board in large print and solutions are placed at the back of the book. These word search puzzles have been designed to suit any one inclusive of visually impaired, due to its large print lay-out and the high resolution of the interior set-up. ******* Happy Solving *******
Walking Sticks is a truly engaging and challenging game enjoyed by all ages. The game contains 54 cards, each depicting a unique design, and five sticks to manipulate into the patterns on the cards. Players are dealt 7 cards. The rest of the deck is placed face down to the side as the draw pile. One card is turned up as the first "card-in-play." One player moves the sticks into the pattern of the card-in-play to begin the game. Player One looks at the cards in his/her hand to find a card with a pattern that could be made by moving just one stick of the original pattern. If the player does not have such a card, player must draw one from the pile. If the player can then move one stick to match the pattern on the new card, he/she does, then places that card face up on the discard pile as the new card-in-play. If not, play continues to the player to the left. The first person to run out of cards wins the game. Key to the game: cards can be turned any way to make the pattern (sideways, upside down), and mirror images (flips) don't count. The new pattern must be duplicated as it appears on the card by moving just one stick of the card-in-play.